Spellbook Injector V2
Updated: Nov 1, 2021
This is the 'for real, complete and official' release of the Spellbook Injector fix I posted here last month. It's the same script as before, but includes the .package file, rather than having you download the old version yourself. Also a new Readme, explaining that I've adopted this the mod as a maintainer for the time being.
If you've been using the fix, this is the same fix, so no pressing need to update. It should not behave any differently than the previous fix. Future updates, if required, will be released here in this form.
If you're unfamiliar with the mod here's what it does:
Mod Overview The Spellbook Injector is a utility mod that loads custom spells into the game. These spells won't override any EAxian tuning, which ensures that creations from different modders will be compatible! If you're a modder interested in making new spells for Spellcasters, then this is for you! The Spellbook Injector will take care of all the scripting required to inject a new spell, so you don't have to worry about maintaining a Python script. Instead you can focus on the tuning of you spell. For more details and documentation about developing your own spells, see r3m's original posting.
Features Below is a list of what the Spellbook Injector (V2) actually does:
injects spells developed by modders to the spellbook
allows injected spells to be learned randomly through one of the following interactions:
-- "Ask to Teach Spell"
-- "Duel for Knowledge"
-- "Practice Magic"
makes custom magic tomes findable through the "Search for Tomes" interaction
unlocks custom spells for newly generated Sages
allows injection of potential outcomes that result from the Curse of Scrambled Spells
allows injection of interactions that are exclusive to spellcasters
Installation & Testing If you had previously installed the original version of the Spellbook Injector, remove it before installing this version.
Spellbook_Injector_V2.zip is the main download meant for users. It contains 3 files which must go (no deeper than one 1 folder) inside your "Mods" folder. You don't need to include the Readme.txt, but it shouldn't hurt anything.
Version 2 Notes This fix is compatible with all spells that were written for V1 of the Spellbook Injector, as the changes I made to fix it were fairly minor. There is one bit of functionality that has been disabled for the time being: making custom magic tomes purchasable from Caster's Alley in the Magic Realm. Many users reported issues with being able to buy anything a the RoM market stalls while V1 of this mod was installed, so I disabled that for now.
TO ENSURE CONTINUE SUPPORT OF THIS MOD I have included the current Python source code within the .ts4script archive. If I vanish too, hopefully other modder can pick it back up and continue supporting it. This mod lets us do some cool things, and we should try to keep it around.
Custom SpellsIf you're looking for more custom spells to try, in addition to the ones I've posted on this site, here are some others to check out:
Download
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