Classic RPG Spells
Updated: Mar 9, 2022
The Classic RPG Spells collection contains a selection of nine Sims 4 spells inspired by old school role playing games, with an emphasis on making them useful in-game in one way or another. Also requires: Spellbook Injector V2 Mod to load the custom spells.
PACK REQUIREMENTS All spells require Realm of Magic to function at all (plus the Spellbook Injector V2). To use all of the full functionality of the spells, you may also need:
Pets
Seasons
City Life
Cottage Living
Vampires
Paranormal
Jungle Adventure
I've listed the packs required for each spell below, so you can skip the ones you don't have packs for if you wish. However, if you are missing some of the packs, some of the spells may still have partial functionality. For example, without Cottage Living, the Animal Friendship spell won't be able to make friends with rabbits (since they don't exist in your game), but you could still make friends with Dogs and Cats (assuming you have Pets).
Animal Friendship Neophyte-level Practical spell
To use, click on a rabbit, 'Flock of Birds' tree, chicken, cow, llama, fox, cat or dog and select the Animal Friendship spell under the Magic category. The animal will instantly become best friends with your Sim. It is up to you to maintain the relationship over time.
Packs Required: Realm of Magic, Cottage Living, Pets Bless Acolyte-Level Untamed Spell
To use, cast on yourself or another Sim. Bestows an Ancient Joy buff that is contagious to other Sims (as it is in Jungle Adventure). It's an awesome party trick, since everyone ends up in a good mood for a few days after the buff gets passed around.
Packs Required: Realm of Magic, Jungle Adventure Detect Alignment Neophyte-level Practical spell
To use, cast on yourself. Good sims will get a light colored aura, while sims with the Evil trait will get a dark colored aura (effects from City Living's festival tuning). Sims who have neither trait will not get an aura.
Packs Required: Realm of Magic, City Living
Dispel Fear Acolyte-level Practical spell
To use, cast on yourself or another Sim. Will immediately reduce fear and provide the Sim with a short term Brave buff, like the reward trait.
Packs Required: Realm of Magic, Paranormal
Sleep Neophyte-Level Mischief Spell
To use, cast on another Sim. Their energy will be reduced immediately, and they will fall asleep until they recover.
Packs Required: Realm of Magic
Earthquake Adept-Level Untamed Spell To use, click on the ground, and you'll see a spell come up under the Magic category named Summon Earthquake. It will trigger a major earthquake based on the Quake zone lot trait. It's a little more powerful than the lot trait, though, since it will not only panic sims on the current lot. It will cause all sims in the area to panic, so you can cast it somewhere like an outdoor festival. NOTE: This is the first time I've released a mod with one of my own scripts, so do let me know if it doesn't work for you. Don't forget that it still requires the Spell Injector V2 as well.
Packs Required: Realm of Magic, City Living Knock Acolyte-Level Mischief Spell To use, click on the front door of a residence before you knock on the door (your sim needs to be in the 'ungreeted' state) and you'll see a spell come up under the Magic category named Knock. It will open the door and allow you to enter without being greeted, in a similar fashion to the Vampire 'Always Welcome' perk. You can also open locked vaults. Click on the locked vault door (it needs to have been locked by some other household's sim), and under the Magic submenu, you'll see Knock. Select it, and you're in. Finally, Knock can disarm the traps in the temple in Selvadorada. Cast the spell directly on the trapped doorway to disarm the trap and open the next area.
NOTE: If you are seen breaking into a Sim's house or vault by another Sim, there is a large reputation loss. Obviously. Packs Required: Realm of Magic, Get Famous (for vault), Jungle Adventure (for temple traps)
Lightning Strike Adept-Level Untamed Spell To use, click on an object that is capable of being struck by lightning (not all are) or a Sim, and select Lightning Strike from the Magic pie menu. A bolt of lightning will strike that object or sim a few moments later. This has the same effect as 'regular' lightning (since it is, in fact, 'regular' Sims lightning). It shouldn't kill Sims, but it might set them up for disaster the next time they try to repair something. It will also short out electronic equipment, which is handy for those times when someone with a Singing skill of 1 takes a turn at Karaoke.
Packs Required: Realm of Magic, Seasons
Turn Undead Master-Level Untamed Spell To use, click on the active sim that you are playing, and select Turn Undead from the magic submenu. Vampires and Ghosts will leave the lot more or less immediately, and if it's a Haunted House, the Serenity of the lot will increase. This spell is kind of a superpower for Paranormal Investigators.
NOTE: I'm experimenting with using one of the animations from seances for casting this one.
Packs Required: Realm of Magic, Vampires, Paranormal
New in version 1.1.2
Protection From Heat
Acolyte-level Practical Spell
To Use, cast on another Sim or yourself. Target of spell will be protected
from extreme heat in a manner similar to the Burning Man reward perk.
Packs Required: Realm of Magic, Seasons
Protection From Cold
Acolyte-level Practical Spell
To Use, cast on another Sim or yourself. Target of spell will be protected
from extreme cold in a manner similar to the Iceproof reward perk.
Packs Required: Realm of Magic, Seasons
Cure Disease
Acolyte-level Practical Spell
To use, cast on yourself, another Sim, a Dog, or a Cat. All built-in illnesses
including food poisoning, Ancient Sicknesses and other rare diseases, should be cured.
Packs Required: Realm of Magic
Charm Person
Acolyte Mischief Spell
To use, cast on another sim, either before or after you've introduced yourself.
You will immediately gain a moderate friendship boost with them, equivalent to
the 'Incredibly Friendly' reward trait.
Packs Required: Realm of Magic
Tiny Hut
Adept-level Practical Spell
To use, cast on the ground. A spectral tent will appear that will recharge
all of the motives of the sims sleeping or napping inside of it, as well as
removing tense and uncomfortable moods. The tent will vanish in about 4 hours.
Any sims still in the tent when it vanishes will simply get kicked out of the
tent.
NOTE: Tiny Hut mesh adapted from original 'Fairy House'
by Enure Sims (current site: https://enure-style.tumblr.com/).
Packs Required: Realm of Magic, Outdoor Living
Protection From Vampires
Master-level Practical Spell
To use, cast on a sim or yourself. Target will be protected from all Vampire
powers, such as mesmerize or drink plasma, for the duration of the effect (about
8 hours).
Packs Required: Realm of Magic, Vampires
Stinking Cloud
Master-level Mischief Spell
To use, cast on the ground. A choking cloud of stinky gas will appear and
cause all Sims who come near it to lose hygiene. The cloud persists for
about 1 hour.
Packs Required: Realm of Magic, Paranormal
INSTALLATION INSTRUCTIONS To install, you will need to have the Spellbook Injector V2 installed.
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Change Log
1.0.0, 10/31/2021, Initial public release 1.0.1, 11/01/2021, Fixed issue with blank strings in languages other than English, also incorporated Chinese localization (thanks to MTS user GreenOnionC for the translation!).
1.1.0, 11/29/2021, Patreon prerelease. Added new spells: Haste, Tiny Hut, Cure Disease, Protection From Heat, Protection From Cold, Protection From Vampires and Stinking Cloud. Various minor bug fixes to existing spells.
1.1.1, 12/3/2021, Patreon prerelease update. Changes to Tiny Hut and Stinking Cloud.
1.1.2, 12/12/2021, Public Update. Added Charm Person.
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